We
assign velocity and acceleration onto a base model to cause it
to vibrate to simulate earthquake, and make the motion affect models
placed on this base model. Individual models can be assigned with
parameters such as weight, centre of gravity, friction, and
recoil to recreate a possible earthquake scenario. The models contain
collision boxes so they will bounce off upon bumping onto each other,
as well as falling on top of each other and fall off from a certain
object. Objects can also be assigned with hinges or skeletons so
objects with more comlpicated movements, such as chandelier, doors, or
windows, can have realistic motions to better replicate a sense of
presence.
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■Fig 1 Objects falling due to earthquake
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■Fig 2 Interior lights shake by assigning
animated joints and skeletons |
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