The service undertakes data generation tasks concerning UC-win/Road such as the generation of 3-D VR simulation data, 3-D models, and textures. The expertise of functions in UC-win/Road provides high-quality data at a low cost. There have been many achievements, awards and public recognition received, including works presented at FORUM8’s 3D VR Contest, starting from when the service commenced in October 2001.
FORUM8 provides not only UC-win/Road as a product but also services supporting VR and CG data creation including the creation of 3D models, textures and Road simulation data.
We provide full support for simulation work for road projects, urban planning, various public projects, and private development. 3D CG simulations with motion can be a powerful presentation tool for engineers and presenters. UC-win/Road and its support systems will further expand the world of virtual reality simulation. Also, application of 3D VR to design discussions and studies serve as a common language for many parties involved. Using 3D VR for design and planning is the first step toward consensus building.
The followings are estimates of the service cost for your reference.
Shade3D CG Input Support Service >>Details
This is a service that we undertake the creation of 3D models, 3D printers, and animation data. Staff who are knowledgeable in Shade3D functions will create high-level 3D data even with a small amount of information such as illustrations, diagrams, pictures etc.
In addition to Shade3D, we have many experience in 3D data creation, and excellent VR data have been presented at the 3D VR contest (organized by our company). This 3D data creation service does not only provide Shade3D but also supports VR/CG data creation in general, from creating 3D models and textures to creating simulation data.
Urban Planning and Development
A VR solution that supports full town development that meets technical standards in an optimized visualization.
▲Waterfront redevelopment VR
|Redevelopment VR simulation|
|Urban Intersection VR Simulation|
|City Planning VR Simulation|
Reproduce hazardous situations in VR and provides driving experience
▲Autonomous driving tests using VR
|Interchange DS Experiment VR|
|Junction VR Simulation|
|Kushimoto Bridge / Myouga Loop Bridge Simulation|
Civil Engineering / Construction Simulation
Visualize changes over time
▲5th 3D VR Simulation Contest Grand Prix
"Daishi Junction and Daishi Ventilation Station Construction Simulation"
Metropolitan Expressway Company Limited, Kanagawa Construction Bureau
|Underground wiring construction VR simulation|
|Mountain Road VR VR Simulation|
|Bridge Erection VR Simulation|
|Disaster Prevention/Mitigation Simulation|
VR Model DB
|VR Model/Internet Database
In addition to the standard data including 3D models and textures, extensive downloads are available directly from the UC-win/Road DB on the Internet.
Direct downloading from the product is available. * Free of charge under the subscription contract
The number of registered models (As of January 6, 2012)
●3D model: 3,378 ●Texture: 3,824 ●Section: 67 ●Sample data: 55
|●VR model DB|
|3D 2D Tree||3D tree||leaf / bark / flower|
|2D tree||evergreen tree / evergreen lower tree/ evergreen shrub/
deciduous lower tree / deciduous shrub and tree / flowering
trees and shrub / ornamental foliage plant
|character / animal / human|
|Vehicle / Equipment
|road vehicle||passenger car / truck / trailer / cab / bus / taxi / bicycle /
motorcycle / special kind vehicle
|railway vehicle||Shinkansen / utility railway / new traffic vehicle|
|airport / harbor / river facility||port facility / harbor signal equipment / river /
flood control facility
|aviation / marine vessel, construction heavy duty equipment, temporary equipment|
|Building / Facility /
|Building / House / Store / Steel tower||office building (super high-rise) / (med to low-rise) /
building (low-rise) / condominium apartment /
general home / store /
market / industrial facility/public facility /
|railroad / road structure||bridge superstructure / bridge substructure / road structure /
gate pier / pedestrian bridge / traffic sign pole / marking
|railroad / road facility||bridge superstructure / alarm equipment / station /
street light / others
|park facility||playground equipment / building / others|
|others||sign / traffic restriction / disaster / others|
|Road / Traffic /
Traffic sign texture
|paved road / railroad surface||pavement surface / railroad surface / others|
|banking / cut||planting / concrete block / concrete blasting / others|
|guardrail / curb / footpath|
|bridge||truss / girder bridge|
|tunnel / intersection|
|traffic sign||indication sign / regulatory sign / guide sign / warning sign /
auxiliary sign / railroad sign
Overseas sign (Korea / China / U.S. / New Zealand / France /
Malaysia / U.K. / Thailand / Netherlands / Ireland / Vietnam /
Germany / India / Singapore / Spain / Columbia / Brazil /
Finland / Australia / Turkey / Lebanon / Poland / Portugal /
Sweden / Switzerland / Iceland / Italy / Austria /
Philippines / Taiwan)
|marking||indication marking / regulatory marking / others /
Korean road marking / Chinese road marking
|background||super high-rise building group / mid to low building group /
low-rise building group/ forest / fence / others
|building, river, cockpit, sky, flag, terrain, water surface, fire/smoke, others|
It makes data creation more efficient by using various standard models. With this, setting up the model editing tool and movements of models is easy. It enables the loading of the structure models designed in UC-1 series or UC-win and import the 3D models with the textures created by other 3D tools as well.
3D tree data only for UC-win/Road.
Including functions for various expressions such as leaves and branches fluttering in the wind and tree growing simulation.
Textures such as a cross section form, a road surface, a pavement are available as it is.
Excellent default textures such as slopes, cuttings, road surfaces, pavements, walls etc. are available. Sky and terrains can be mapped as default, and many special textures such as trees and signs can be arranged according to their specified commands. The textures for cockpit inside vehicles are also available for use while driving.
UC-win/Road VR data download (covering world heritage, etc.)
It supports textures for each construction method. (materials provided by Hirose Corporation)
*HIROSE&Co., Ltd has the copyrights of texture (photo image)
Disaster / Regulation
It supports the models / textures of road hazards.
(materials provided by Road Management Technology Center)
*This database is provided having permission from Road Management Technology Center.
UC-win/Road Standard Cost Estimate List
■UC-win/Road Support System Standard Cost Estimate Standard
▼Estimated Price Structure
|Direct personnel costs||[ (Estimated distance A * Work unit (per km) B) + Option work unit C ] × Engineer work unit D|
|Administrative costs||Direct personnel costs * 120%
* If direct personnel costs are less than USD500, the minimum fixed administrative costs
shall be uniform at USD600
Technical costs(Field survey cost etc.), Express charges(25% extra charge for overtime
working etc.), software/hardware purchase costs, Apparatus rental/transportation,
Satellite photography costs, Transportation costs (actual cost), Work management costs
▼Breakdown of standard estimate
|Sandard cross-section||1.0||Four lane, Guardrail for divided road/pedestrian and
vehicular segregation, No edge-processing
|1.4||Transition area, Emergency parking bay, one-way grade,
|Grade crossing||1.5||Depending on a scale of intersection
(exclusive of no processing)
|IC・JCT||1.7||Total application extended distance /
Using the outer spaces as a precondition
|Tunnel part・UP||1.0||Exclusive of mine- mouse special processing|
|Bridge part||1.4||Same treatment as a cross-sectional change|
|1.2||Berm settings (including rounding)|
|A||Subtotal (A) Estimated extension distance|
|Standard 50m mesh||1.0||(0.1-0.3)||
No terrain processing, one mesh block
(10km square ) is 0.1, two blocks are
0.3 and four blocks are 0.4
|Standard terrain editing||1.0||(0.1-1.5)||Surrounding road, around 10m mesh,
Editing rate for the total extended distance.
Processing of tunnel entrance and underpass
|Space base use||1.0||0.2|
Photo image editing is estimated separately.
Pasting reference drawings in case that
accepted data has no plain linear information
but only drawings.
|DXF conversion||0.5||(1.0-3.0)||Correction= multiple of 1.0, which is set
the standard for 200m of straight
road * the rate of total extended road.
|XML||1.0||(1.0-2.0)||Using Road standard XML and LandXML
provided by a user
|Definition of liner
|IP calculation work||1.0||0.15||IP calculating with Calc_IP.exe developed by
Road technical support. IP calculation,
IP extraction and IP estimation work.
|IP input||1.0||0.3||When LandXML is provided, it is set
that IP =0.0, vertical section =0.1
and interval setting =0.1
|Cross-sectional definition||1.0||1.5||0.4 is counted when LandXML is used.|
|Cross-sectional texture setting||1.0||0.2|
|Resolution level-Rough||1.0||1.0||Minimum adjustments with only
|Resolution level-Normal||1.0||2.0||Standard adjustments of models/cross
sections with standard textures.
|Resolution level-Excellent B||1.0||3.0||Advanced adjustments and creation in space
with based on the collected data or materials
|Resolution level-Excellent A||1.0||(3.0-5.0)||Excellent performance, compared favorably
with live-action video.
|B||Subtotal(B) Man-day per km|
▲Resolution level-Excellent A
|3D model||100 elements||1.0||Refer to the sample estimation as below.
A POV-Ray setting model is 1.2 times.
Including the improvement of vehicle
movement model, processing of the edge
of berm and model adjustment.
|MD3 model||1 body||3.0||Standard level of one human model creation.
Standard human model, standing and
no cloth changing.
|3D tree||2 types||0.8||Leaf and bark textures making are included|
|Texture||5 textures||0.5||Intersection textures (Rotary and L- shaped)
are two times. Complexity is also considered.
|Settings and adjustment
of simulation (Man-day)
|Traffic setting||10 roads||0.5||Traffic flow settings. Root adjustments
in an intersection.
Linking with Tracks is 0.1.
|Signal control setting||1 intersection||0.5||A suit of settings such as traffic signal
model arrangements, stop points,
traffic controls, and phases.
Linking with Tracks is 0.1.
Intersection controls without
traffic signals are 0.25.
|A model of operation
and a WAY-P setting
|20P/20PT||1.2||Lane-changing function is included.|
|Flight path setting||20PT||0.3||Man-day input is required for
routing of MD3
|BFR/AFT||0.5||Settings of Before/After. Or
arrangements of disaster model.
|Lake setting||50PT||0.5||Separate estimate for texture creation|
|Lighting setting||10 lightings||0.5||Including bloom setting|
|Script setting||0.7||20STEP is counted as 0.7 Man-day.|
|Scenario setting||Normal||0.5||1. Normal 0.5 Man-day per 1 event
Events are basically organized in order.
Events transition determination is
performed but the transition is not
included. An example of event
transition is collision determination.
Repeat trial is required in this case.
|Scenario setting||Excellent||1.0||2. Excellent 1 Man-day per 1 event
Including events transition by advanced
Events in the scenario
include repeat processing.
|Context setting||5 types||0.5|
|Others, data setting||1.0||Planting, intersection processing,
model arrangements, POV-Ray adjustment,
simulation, panel setting,
context setting, road merge,
and other data adjustment.
A POV-Ray adjustment is included.
Input for each estimate is required,
depending on the volume of data.
|A4 1 sheet||0.07|
|A3 1 sheet||0.1|
|Rough||1.0||No processing. Capture only.|
|Normal||2.0||Medium resolution is provided with
simple simulation. High resolution is
provided with advanced simulation,
including compositing photographed images.
|Excellent||4.0||Editing and additional effects based on
a making scenario.
|Sound||Sound setting||Separately||UC-win/Road settings|
|Rough||Separately||Reference: SXGA-1, 30,000, A3 laminating
Reference: A POV-RAY image file
|Normal||Separately||Reference: UXGA-1, 50,000, A3 laminating
Reference: A POV-RAY image file
|Excellent||Separately||Reference: one WUXGA class-1, 100,000,
Reference: A POV-RAY image file
|C||Subtotal(C) Option Man-day|
|FORUM8 engineers standard work breakdown list|
|Man-day unit cost per engineer||Engineer A||10%||USD51|
|Direct personnel costs|
|Technical costs(Field survey cost etc.)|
|Express charges(25% extra charge for overtime working etc.)|
|Software & hardware purchase costs|
|Satellite photography costs|
|Apparatus rental and transportation|
|Transportation costs (actual cost)|
Standard estimation criteria and estimate examples
Check the estimated cost of 3D virtual reality simulation data creation on the web.
|Standard estimation criteria and estimate examples|